Ocean of Light: Surface is a responsive virtual eco-system from Squidsoup that occupies a physical space. It uses a room-sized 3D grid of individually addressable points of light to simulate movement in this physical space. The space is dominated by a surface which is a boundary between two fluid virtual materials. The materials are affected by sound. Nearby noises create waves that ripple across the surface. The surface is unstable. The turbulence caused by noise also triggers luminous blasts.
Two videos follow. The second one I decided to shoot from underneath the installation.